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Visual identities

Keep AI-generated game assets in the same visual world

A visual identity in Assets Studio is a reusable art-direction layer. It helps briefs and generated variants inherit the same style rules so assets feel like they belong to one game instead of separate prompt experiments.

Reusable identities help teams avoid restarting style direction from scratch.

Identity rules can guide palette, lighting, framing, materials, and negative prompts.

Briefs can inherit an identity while still describing the specific asset to create.

01

A stable layer of art direction

Visual identities store the recurring rules that define a game world's look: palette direction, rendering style, lighting, camera angle, material language, shape vocabulary, and what should be avoided.

Instead of copying style paragraphs between prompts, teams can attach an identity to many briefs and update shared direction in one place.

02

Reference material stays organized

References can be grouped and reused so important characters, environments, UI assets, props, or style boards remain available throughout production.

This is especially useful when a team is building a large library of assets over many sessions and needs the same visual decisions to remain visible.

03

Consistency without removing human direction

Assets Studio does not replace creative judgment. It gives art directors, producers, and developers a stable way to describe and reuse direction while keeping final selection, feedback, and approval in human hands.

Workflow

How the production flow works

  1. 01Define the style rules and constraints for a project or asset family.
  2. 02Attach references that should remain visible during production.
  3. 03Link the identity to briefs that need the same visual language.
  4. 04Compare variants against the identity before approving official assets.